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The high necromancer is dead. His dungeons lie unguarded, packed full with gems and artefacts ripe for plunder! There's just one problem: the enchanted treasure vaults can be breached only by a wizard. A good job then, that you're a wizard - a greedy wizard with time on your hands and no respect for the dead.


You need a crew, so you head to the Henchpersons & Minions Guild and go for the deal of the day: ten of the meanest beasts, bullies and brutes available. They may not smell so good, but they'll get the job done.


However, you're not the only gem-grabbing spells linger with flexible morals and a sneaky strategy, for rival wizards have come to take the treasures that should be yours! It's super annoying that they hired the same minions as you, but it was a great deal.


You and your adversaries are evenly matched so you'll need to deploy your underlings carefully. They'll enter dungeons as you command, clashing with their rivals, battling for loot all while navigating the enchantments left by the necromancer. The artefacts you'll find might swing things in your favour, allowing you to wield weapons of legend and summon horrifying monsters to fight for you.


Fight well & wisely, and grab as much loot as you can, because only one wizard will emerge the victor!

Wizards & Co.

  • Number of players

    2 to 4 players

  • Age

    12+

  • Play time

    30 to 60 minutes

  • Complexity (according to BGG)

    2.00 out of 5

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