top of page

From the Senate’s great dome patios, Thryïnn looks at his work. His grey gaze, washed out by one thousand five hundred years of memories, cannot conceal his worries. The Seeders are in great danger, threatened by an unknown force that even the Great Gene Library cannot explain. Reports pile up, and are desperately similar. The energy of several planets of the Seeder Empire dwindle so much that their disruption seems unavoidable.

 

If this phenomenon continues, the Empire will be cut in half, leaving the perilous Helion Strait as the last communication route. Planets located on the outskirts of the infected area – at the borders of the Skall Empire – must be evacuated most urgently. Dozens of them, Seeders’ colonies or friendly planets, are at the mercy of being swallowed by this ever-growing void. Thryïnn knows that time plays against him. Seeders cannot fail: The Daughter Arks must be far better than the ancient ones… “Castes’ Representatives up to the Wing of Whispers... now!” he orders.

Seeders from Sereis: Exodus

  • Number of players

    2 to 4 players

  • Age

    14+

  • Play time

    120 minutes

  • Complexity (according to BGG)

    3.35 out of 5

  • Useful links

No Reviews YetShare your thoughts. Be the first to leave a review.

Related Products

bottom of page